If it doesn’t, then changing invasion sites should. Destroy All Humans Path of the Furon is the third game in the Destroy All Humans series, that was released Decemin North America. Then saving your game and reloading should fix the problem. However, if it happens, you simply have to deal with it until after the mission ends. With the frame rate issue, I won’t explain the mission or the invasion site because it’s a potential spoiler for anyone who hasn’t played the game. If you do this and then enter it, the game will freeze when you try to leave. However, if you fail a side mission, then the building can suddenly be blown up. In Shen Long, there’s a monastery that you can enter which usually can’t be destroyed. Otherwise the game will freeze after the cutscene ends. If you use the Venus human trap during this mission, do NOT activate the next cutscene until it disappears. Re: Destroy All Humans - Path of the Furon Reply 14 on: April 11, 2020, 22:12 Many PS3 UE3 games (can't say about THIS ONE exactly, I didn't look at its PS3 assets) has major changes in mesh data formats, which can't be supported without spending huge amount of time (or without using PS3 SDK, what's unacceptable). In Sunnywood, one of the missions will have you go to a power plant (or a factory, it’s been a while since I played) and you’ll have to attack the security to draw out someone. I’ll list them below in case anyone has these issues and doesn’t know what to do.
I do remember having 2 bad but avoidable issues with the game and an issue with one mission where the frame rate dropped significantly. I can’t confirm it but I’ve heard the ps3 version has some bad issues and the North American ps3 version was cancelled due to development issues, so take that how you will.
I’ve played the 360 version and I don’t remember having too many issues with it.